Master Cinematic Storytelling in Blender

An 8-week course focused on creating stronger environment paintings based on a narrative of the student's choice

Course overview image

Master Cinematic Storytelling in Blender

Learn the fundamentals of character creation

Learn the fundamentals of character creation This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you'll have a portfolio-ready character render.

Course Format
Standard
Skills Level
Intermediate to Advanced
Duration
9 weeks
Q&A
Once a week
Feedback
Individual recordings
Lecture Type
Live

Assignments

Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.

Prerequisites

Must have intermediate knowledge of Zbrush, Maya, or Max. Recommended course prereqs

Tools Required

Maya (or equivalent), Mudbox (or equivalent), Arnold (or equivalent), ZBrush, Marvelous Designer, Substance Painter

Regular price

$25000

(Installment available)

Course Curriculum

Week 1/2 - Getting Started and Concept Art

In chapter 1 you'll get a brief introduction into the course and in chapter 2 we'll explore the fundamentals of concept art, beginning with an introductory on its purpose and importance. We'll then dive into how to effectively use concept art in developing the character we'll be creating.

Week 3/4 - Sculpting - Body

Here we focus on sculpting our character's head and body, starting with rough blockouts and progressing to detailed facial features and anatomy. We'll also cover sculpting the torso, limbs, and a hair placeholder.

Week 5/6 - Blockout - Shirt, Trousers and Boots

Here we focus on creating a rough blockout for the initial layers of clothing, starting with the shirt, trousers, knee pads, and boots. By using an instance of our character as a base, we'll ensure that the proportions and overall shapes are dialed in before moving on to detailed sculpting.

Week 7/8 - Block out - Sweater and Jetpack

Here we focus on blocking out the sweater and jetpack, starting with creating the clothing layer, add a neck belt, and design the jetpack with straps, rings, thrusters, and wings.

Week 9 - Retopology and UVs - Clothes

In this chapter, we focus on retopology and UVs for all clothing pieces, starting with the shirt and applying both familiar and new techniques. We then move on to the trousers and other accessories, ensuring clean topology, proper UV packing, and final refinements for a polished result.

Student Reviews

Reviews

4.9
5 Stars
(6)
4 Stars
(0)
3 Stars
(0)
2 Stars
(0)
1 Stars
(0)

Rating Breakdown

Communication
5.0
Quality
5.0
Value
5.0
Harsha Shashini

Harsha Shashini

5 Rating|5 months ago

Great course with comprehensive content. The retopology sections were particularly valuable. Only minor suggestion would be more advanced texturing techniques, but overall excellent quality.

Student Results

From novice creatives looking to jumpstart their career to seasoned pros adding to their toolkit, our students produce thoughtful, mind-blowing work. We want the world to see it.

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