An 8-week course focused on creating stronger environment paintings based on a narrative of the student's choice

Learn the fundamentals of character creation This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you'll have a portfolio-ready character render.
Due each week. Expect to spend 10-20 hrs/wk viewing lectures, Q&A, and time on assignments.
Must have intermediate knowledge of Zbrush, Maya, or Max. Recommended course prereqs
Maya (or equivalent), Mudbox (or equivalent), Arnold (or equivalent), ZBrush, Marvelous Designer, Substance Painter
In chapter 1 you'll get a brief introduction into the course and in chapter 2 we'll explore the fundamentals of concept art, beginning with an introductory on its purpose and importance. We'll then dive into how to effectively use concept art in developing the character we'll be creating.
Here we focus on sculpting our character's head and body, starting with rough blockouts and progressing to detailed facial features and anatomy. We'll also cover sculpting the torso, limbs, and a hair placeholder.
Here we focus on creating a rough blockout for the initial layers of clothing, starting with the shirt, trousers, knee pads, and boots. By using an instance of our character as a base, we'll ensure that the proportions and overall shapes are dialed in before moving on to detailed sculpting.
Here we focus on blocking out the sweater and jetpack, starting with creating the clothing layer, add a neck belt, and design the jetpack with straps, rings, thrusters, and wings.
CG Guides truly impressed me with their OUTSTANDING work in Industrial & Product Design! The visual appeal and professionalism were exceptional, far exceeding my expectations. Working with them was a ...
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